RoadMap

All Feature Refactor Balancing Bug Improvement Performance QOL Towers UI

Recently Completed

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Todo

Finish implementing storage module once I've thought about a nice solution to handle it & handle miners having a cap also...

BAS-35 [Idea] Crystal idea

In Progress

[FEATURE/IMPROVEMENT] Improve the building logs system

Figure solution to scale up price of a buildable on the fly(needs generic solution for future cases)

BAS-257 Convert original essence miner logic(handling/payout) in BuildingsManager to use new Per Second resource handling stuff...

Done

Remove hitbox collision stuff on towers, which prevents towers from shooting through them

Modifiers don't get refunded when you sell a tower

BAS-294 Upgrade card(Modifiers) issues

Ability to remove a card from a tower

BAS-294 Upgrade card(Modifiers) issues

Unlocked Modifiers don't get reset between playthroughs

BAS-294 Upgrade card(Modifiers) issues

Use unscaled time for wave duration calculations

Homebase should give a small income by default

Use steam ticketing auth to ensure play is who they say when processing leaderboard entry...

Add world space widget to geode miners, so that when you click it, it'll show the selected resource type, est time till curruption, amount/second etc

BAS-35 [Idea] Crystal idea

Implement miner module logic/handling as an enhancement upgrade

BAS-35 [Idea] Crystal idea

[Miners] When the miner has finished currupting the node, we could disable some of it's logic, and add the gain per second to some global resource "per second" manager system, which doesn't need to tick as much

BAS-35 [Idea] Crystal idea

Snap currently selected building to available sockets if it meets the criteria

BAS-242 Building Sockets System

Base setup/configuration for building sockets in the blueprint of a building

BAS-242 Building Sockets System

Backlog

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